I’m Pearlyn P. Lii and my initials spell PPL. I create interactive experiences for PLCS and I like to make THNGS. I’m an art director and artist from Hong Kong investigating the space between identity and sensorium through interactive installations, performances, and ephemera. I do this both solo and through co-running nonstudio.

Get to know me more
  • π#interaction
  • Ω#spatial
  • #bookdesign
  • #physicalcomputing
I hacked an interactive drawbot that queues between drawing typography and portraits of Eno from the ’60s. Each visitor is presented with a unique scribbled sheet so that they can use it as a dust jacket for the book that accompanies this exhibition.
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    As Brian Eno was convalescing from a nearly fatal accident, he recalls the sounds of his hospital room seeping into his subconscious: odd 18th century harp music from a record player barely overlapping with the rain pattering outside his window. He coined this experience ‘ambient music’: music in one with its environment.

    The sound-reactive drawbot varies its line quality based on ambient sounds inadvertently created by visitors: a tap of the foot; a draw of the breath. Each visitor is presented with a uniquely scribbled soundscape, serving as a personal dust jacket for an all-encompassing book about Eno’s life that I designed for the exhibition.
    Brian Eno was born in 1948 in Woodbridge, Suffolk, England. Eno is a musician, composer, record producer, singer, and artist, known as one of the innovators of generative and ambient music.

    Through the genuine desire to portray and visually represent these aspects of Eno, I also created an interactive triptych and book all centered around his life. Check out part two here.

    Melamine (final material)
    Chipboard (prototype)
    Coloring marker,
    or highlighter
    Two sprockets, one gondola
    to hold the marker

    White sheet of poster paper
Special thanks to Brad Bartlett, Phil Enzler, and Robert Wilmans. This drawbot was based on Sandy Noble’s Polargraph. This project earned a SEGD Honor Award.
  • π#interaction
  • #bookdesign
  • #print
  • #typography
I designed and created a 250-page book, along with an interactive triptych, to promote a lecture about Brian Eno at the opening of a retrospective about his work (which also features a sound-reactive drawbot).
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    Although Eno is best known for being a musician and a producer, he is much more—the Guardian describes him as an “intellectually mobile loner, scene-setter, systems lover, obstinate rebel, techno-prophet, sensual philosopher, courteous progressive, close listener, gentle heretic, sound planner, adviser explorer, pedant and slick conceptual salesman, and devoted fan of the new, undrab and surprising…” (Morley, 2010).

    The interactive triptych introduces the exhibition, drawing the duality between Eno as a deity in the eyes of fans, contrasted by Eno’s past internal conflict with Catholicism. When a visitor walks past, particles form into ‘ENO.’ When another visitor walks past, particles reform into ‘ONE.’

    The exhibition features a sound-reactive drawbot and a book centered around his life.
    Brian Eno was born in 1948 in Woodbridge, Suffolk, England. Eno is a musician, composer, record producer, singer, and artist, known as one of the innovators of generative and ambient music.

    Three printed posters,
    projected on
    200+ page book,
Special thanks to Brad Bartlett, Phil Enzler, and Robert Wilmans. The interactive triptych, along with the sound-reactive drawbot from part 1, earned a SEGD Honor Award.
  • #installation
  • #mirrorparty
‘Labyrinths’ is an interactive installation that features three dual-sided slabs. The text-and-image face highlights a distillation of a key theme from the novel of the same name by Jorge Luis Borges. On its opposing face is a projected feed of visitors’ images captured live-time, distorted through the filter of a key theme. The interactive experience paints the duality between Borges’ text and the readers’ experience—an exploration of the human experience in a surreal environment.
Developed with Patrick Slack.
  • Ω#spatial
  • #bookdesign
  • #print
  • #typography
A compendium of books, printed matter, and sculptures were shown as our exploration of space using the city as a medium. Fringe Intermission is an exhibition of prompts sparked by our surroundings.
Created in collaboration with Jena Myung and Patrick Slack. Special thanks to Stephen Serrato.
  • Ω#spatial
  • π#interaction
  • #print
  • #typography
I created an interactive installation, exhibition title wall, collectible catalogue, and website for DEPTH (Department of Theater), a proposed museum centered around performance & design. The DEPTH narrative celebrates performances at the forefront of art and technology.
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    DEPTH features Wearable Senses, an exhibition that explores the human body in relationship to wearable technology. I decided to create a kinetic sculpture as its centerpiece—a piece of slitted fabric with gills lined with muscle wire that expand and contract based on the movement of visitors that approach it. The oversized, breathing piece of fabric hangs in the foyer of the exhibition space, doubling as a substrate for projected images of artwork from artists including Ying Gao who contextualize the meaning of wearable technology in the realms of art and high fashion.

    Muscle wire
    Motion sensor
Special thanks to Brad Bartlett and Bruce Hubbard.
  • π#artdirection
  • #photography
Born of Foam is a series of photographs about a neo-Aphrodite born from seafoam who is discovering Earth for the first time. She notices how light dances with her like moonlight does with ocean tides. Foreign yet familiar feelings rush forth as she emerges, spine fetally arched. In this moment, she would finally and viscerally understand what it meant to grace a new world. This series was presented as framed 24×36” satin prints and exhibited at Nous Tous Gallery in Los Angeles, California as a part of ‘Woman,’ an exhibition driven by female identifying artists, ideas on femme presentation, power, and heart break.
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    She envisioned Earth to be formed of water, its people forged with dreams, yet injected with black naïveté. She fantasized of cheeks flushed scarlet, foreign yet familiar feelings rushing forth as she would emerge, spine fetally arched—and that in such a moment as this, she would finally and viscerally understand what it meant to grace a new world.

    Spine unfurling, speckles of black sand dripping from silvery strands, down silky arms, unearthed from delicate fingernails, settling gracefully back into the glistening sea; now trembling, now surging, she takes full form.

    She roots pale toes in obsidian Earth for the first time, fingers running vacantly along jagged textures unfamiliar to her soul—this place was not what she expected. Uneasy, her old, otherworldly habit reemerges: she retreats to a nook, defensively waning to crescent form. Then, an odd reaction: inexplicable glimmers from skin to sky. Light begins to study her. She studies it back with equal and utter curiosity: dancing with it, letting it penetrate her being until exhaustion. Light, she finds, gives her more agency than water ever could.

    Flora and fauna wither and bloom in rhythmic churning about her step, for they certainly know: She is vivid, brilliant as the light that she dances with. She is the ebb and flow of Atlantic tides.

    She is life from foam.
    24×36″ satin prints available
    8×10″ satin prints available
Created with Juliana Johnson. Featured in a group show at Nous Tous Gallery in Los Angeles, CA. Mentioned in LA Taco & The Advocate. Special thanks to Tevy Khou.
  • #media
  • #fashion
  • #museum
Fashion For Good is a three-story interactive museum and personalized shop experience that encourages visitors to take individual responsibility for changing their buying behaviors. Shortly after its launch, 
the museum was featured in Vogue Italia, forbes.com, 
and Dezeen.
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    By many measures, apparel is the second dirtiest industry after energy, so we need transformation to fight our climate crisis. Fashion for Good is a museum, sustainable fashion store, storytelling and events space, a startup incubator—all set to transform the apparel industry and consumers—at the same time. The space invites visitors to shop for not just for beautiful sustainable clothes, but also new behaviors, ways to practice sustainability in their daily lives, including designing their own t-shirt which is custom-printed on site.

    The new Fashion for Good permanent experience made a splash with international and fashion press. Visitors are given a custom RFID-bracelet they can use to collect commitments and badges that represent practical actions in the Shop of the Future. Those actions turn into the aforementioned personalized digital guide, a Good Fashion Action Plan, that visitors can take home to help them become more conscious fashion customers.
    Photos c/o Prestigieux & Local Projects
    Floor 0: Past
    Floor 1: Present
    (Shop of the Future)
    Floor 2: Future
    (GOOD .GIF booth & Impact Cascade)
Designed and created at Local Projects. Jake Barton (Principal), John Ryan & Elle Barriga (Creative Directors), Kate Watson & L’Rai Arthur-Mensah (Project Managers), Tiemen Rapati (Art Director), Anthony Roy (Designer), Nicole Messier (Creative Technologist), Avi Grayson (Backend Engineer), Nima Vakili (Physical Designer), Francie Grogan (Content Developer), and Guillaume Marais & Nina Boesch (UX).
  • &#fontdesign
  • #print
  • #typography
I created a typeface which I named Sanguine Semibold. Sanguine is a reconsideration of Plantin and Galaxie Copernicus, having been influenced by the contemporary Tiempos from the Klim Foundry.
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    My design thoughts mirror that of designers Chester Jenkins and Kris Sowersby of Galaxie, both who put it best when referring to their process of creating a contemporary cut: “[We] wanted to make a Plantin for the 21st century, reflecting the technology and aesthetics of today. I would not call it a revival, but a reconsideration…”
    Full alphabet,
    lower and upper case
    and select symbols
    Small caps available
Special thanks to Greg Lindy.
  • #interactive
Displaced is a participatory performance installation that follows a modern Pandora in the form of an immigrant woman as she navigates the New World and experiences tensions in her perception of place, her identity, and sense of belonging. The relationship between Pandora and the walls of her box is constrained, entangled, then eventually shattered — releasing the invisible social constructs that separate us from one another.
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    The installation design consists of four walls of light made visible by machine-generated haze—representative of a boundary that rejects her roots—surrounding the lead female dancer in its center. The walls of light interplay with her movements, as an overhead motion-tracking camera follows her contour. Outside the walls of light stands the audience, peering in. After she exits, the stage opens up to the audience, inviting them to voluntarily interact with the light sculpture: walls appear and disappear around groups of people as social constructs do. 

    if you’re interested
    in exhibiting
Juliana Johnson (Co-lead, Artist), Maria Malmstrom (Choreographer), Cameo Lethem (Lead dancer, Co-choreographer), Jeff Park (Creative Technologist), Anthony Stein (Producer), Joy Matashi (Hair/Makeup)