Hey! I’m Pearlyn P. Lii and my initials spell PPL. I create interactive experiences for PLCS and I like to make THNGS. I’m a designer & visual artist who believes in a future where digital and physical spaces interplay seamlessly to bring a new dimension to storytelling.

Get to know me more
  • π#interaction
  • Ω#spatial
  • #bookdesign
  • #physicalcomputing
no.1
I hacked an interactive drawbot that queues between drawing typography and portraits of Eno from the ’60s. Each visitor is presented with a unique scribbled sheet so that they can use it as a dust jacket for the book that accompanies this exhibition.
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    The drawbot is sound-reactive, meaning that it’ll continue drawing portraits of Eno until it hears a tap of the foot, a snap of the finger, or a draw of the breath—each varying its line quality.

    This spatial component is part of a larger project. In a span of 14 weeks, I dove deep into the life of one of my favorite ambient musicians. Although Eno is best known for being a musician and a producer, he is much more—The Guardian describes him as an “intellectually mobile loner, scene-setter, systems lover, obstinate rebel, techno-prophet, sensual philosopher, courteous progressive, close listener, gentle heretic, sound planner, adviser explorer, pedant and slick conceptual salesman, and devoted fan of the new, undrab and surprising…” (Morley, 2010).
    Brian Eno was born in 1948 in Woodbridge, Suffolk, England. Eno is a musician, composer, record producer, singer, and visual artist, known as one of the innovators of generative and ambient music.

    Through the genuine desire to portray and visually represent these aspects of Eno, I also created an interactive triptych and book all centered around his life. Check out part two here.

    Melamine (final material)
    Chipboard (prototype)
    Coloring marker,
    or highlighter
    Two sprockets, one gondola
    to hold the marker

    White sheet of poster paper
    String
    Counterweights
    Arduino
tyvm
Developed under the guidance of Brad Bartlett. Special thanks to Phil Enzler & Robert Wilmans. This drawbot was based on Sandy Noble’s Polargraph. This project earned a SEGD Honor Award.
  • π#interaction
  • #bookdesign
  • #print
  • #typography
no.2
I designed and created a 250-page book, along with an interactive triptych, to promote Brian Eno’s lecture at the opening of an imagined exhibition (which also features a sound-reactive drawbot) at his alma mater.
  • read more
    I dove deep into the life of one of my favorite ambient musicians, Brian Eno. Although Eno is best known for being a musician and a producer, he is much more—the Guardian describes him as an “intellectually mobile loner, scene-setter, systems lover, obstinate rebel, techno-prophet, sensual philosopher, courteous progressive, close listener, gentle heretic, sound planner, adviser explorer, pedant and slick conceptual salesman, and devoted fan of the new, undrab and surprising…” (Morley, 2010). Through the genuine desire to portray and visually represent these aspects of Eno, I created an interactive triptych to promote his lecture at the opening of an imagined exhibition, which features a sound-reactive drawbot and a book centered around his life.
    Brian Eno was born in 1948 in Woodbridge, Suffolk, England. Eno is a musician, composer, record producer, singer, and visual artist, known as one of the innovators of generative and ambient music.

    Three printed posters,
    projected on
    200+ page book,
    expose-bound
tyvm
Developed under the guidance of Brad Bartlett. Special thanks to Phil Enzler & Robert Wilmans. The interactive triptych, along with the sound-reactive drawbot from part 1, earned a SEGD Honor Award.
  • #installation
  • #mirrorparty
no.3
Labyrinths is an interactive installation that explores the life and canon of Jorge Luis Borges. The experience paints a duality between his written text and the readers’ experience.
tyvm
Developed with Patrick Slack.
  • Ω#spatial
  • #bookdesign
  • #print
  • #typography
no.4
A compendium of books, printed matter, and sculptures were shown as our exploration of space using the city as a medium. Fringe Intermission is an exhibition of prompts sparked by our surroundings.
tyvm
Done in collaboration with Jena Myung and Patrick Slack, under the guidance of Stephen Serrato.
  • Ω#spatial
  • π#interaction
  • #print
  • #typography
no.5
I created an interactive installation, museum title wall, collectible catalogue, and website for DEPTH (Department of Theater), a proposed museum sub-entity within the Center of Performance & Design in San Francisco, CA. DEPTH features Wearable Senses, an exhibition that explores the human body in relationship to worn technology. Artists Ying Gao, Hussein Chalayan, and Stelarc, all who exploit wearable technology in the context of performance, are featured.
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    The DEPTH narrative celebrates performances that share technology forward-thinking ideas.

    Projector
    Mylar
    Muscle wire
    Arduino
    Motion sensor
tyvm
Developed under the guidance of Brad Bartlett.
  • π#artdirection
  • #photography
no.6
Born of Foam is a series about a woman born from seafoam who is discovering Earth for the first time. A neo-Aphrodite, she notices how light dances with her like moonlight does with ocean tides.
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    She envisioned Earth to be formed of water, its people forged with dreams, yet injected with black naïveté. She fantasized of cheeks flushed scarlet, foreign yet familiar feelings rushing forth as she would emerge, spine fetally arched—and that in such a moment as this, she would finally and viscerally understand what it meant to grace a new world.

    Spine unfurling, speckles of black sand dripping from silvery strands, down silky arms, unearthed from delicate fingernails, settling gracefully back into the glistening sea; now trembling, now surging, she takes full form.

    She roots pale toes in obsidian Earth for the first time, fingers running vacantly along jagged textures unfamiliar to her soul—this place was not what she expected. Uneasy, her old, otherworldly habit reemerges: she retreats to a nook, defensively waning to crescent form. Then, an odd reaction: inexplicable glimmers from skin to sky. Light begins to study her. She studies it back with equal and utter curiosity: dancing with it, letting it penetrate her being until exhaustion. Light, she finds, gives her more agency than water ever could.

    Flora and fauna wither and bloom in rhythmic churning about her step, for they certainly know: She is vivid, brilliant as the light that she dances with. She is the ebb and flow of Atlantic tides.

    She is life from foam.
    24×36″ satin prints available
    8×10″ satin prints available
tyvm
Created with Juliana Johnson. Featured in a group show at Nous Tous Gallery in Los Angeles, CA. Mentioned in LA Taco & The Advocate. Special thanks to Tevy Khou.
  • #media
  • #fashion
  • #museum
no.7
It is estimated that nearly 60% of all clothing produced ends up being burned or in landfills within one year of being made. The Fashion for Good museum is an experience that aims to deepen interaction and engagement with consumers to bring tangible ‘no-waste’ actions to better the fashion industry’s supply chain.
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    The result is three-story interactive museum and personalized shop experience that encourages visitors to take individual responsibility for changing their buying behaviors. Shortly after its launch, 
the museum was featured in Vogue Italia, forbes.com, 
and Dezeen.
    Photos c/o Prestigieux & Local Projects
    Floor 0: Past
    Floor 1: Present
    (Shop of the Future)
    Floor 2: Future
    (GOOD .GIF booth & Impact Cascade)
tyvm
Designed and created at Local Projects. Jake Barton (Principal), John Ryan & Elle Barriga (Creative Directors), Kate Watson & L’Rai Arthur-Mensah (Project Managers), Tiemen Rapati (Art Director), Anthony Roy (Designer), Nima Vakili (Physical Designer), Francie Grogan (Content Developer), Guillaume Marais (UX), Nicole Messier & Avi Grayson (Creative Technologists).
  • &#fontdesign
  • #print
  • #typography
no.8
I created a typeface which I named Sanguine Semibold. Sanguine is a reconsideration of Plantin and Galaxie Copernicus, having been influenced by the contemporary Tiempos from the Klim Foundry.
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    My design thoughts mirror that of designers Chester Jenkins and Kris Sowersby of Galaxie, both who put it best when referring to their process of creating a contemporary cut: “[We] wanted to make a Plantin for the 21st century, reflecting the technology and aesthetics of today. I would not call it a revival, but a reconsideration…”
    Full alphabet,
    lower and upper case
    Punctuation
    and select symbols
    Small caps available
tyvm
Typeface design & specimen poster developed under the advisement of Greg Lindy.
  • #interactive
no.9
Displaced features an interactive installation and dance performance centered around an immigrant woman as she navigates the tension and beauty between her native roots and newfound American life.
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    Using motion-tracking, walls of light that represents social constructs binds the dancer’s movement wherever she travels. After she exits, the stage opens up and invites the audience to voluntarily interact with the motion-tracking light sculpture.

    hey@pearlyn.pl
    if you’re interested
    in exhibiting
    Displaced
tyvm
Juliana Johnson (Co-lead, Visual Artist), Maria Malmstrom (Choreographer), Cameo Lethem (Lead dancer, Co-choreographer), Jeff Park (Creative Technologist), Anthony Stein (Producer), Joy Matashi (Hair/Makeup)